[SDL] transparent overlays and rgba->rgba blitting (patch?)
Sam Lantinga
slouken at devolution.com
Sat Feb 28 10:31:01 PST 2004
> It seems like no one has found the current RGBA->RGBA behavior useful.
The current RGBA->RGBA behavior was designed for SDL_OPENGLBLIT (obsolete)
where you want to define a HUD and blit updates into it without destroying
the alpha channel.
I won't be changing that behavior in SDL 1.2, since too many applications
rely on those semantics, however alpha blending semantics are open for
discussion for SDL 1.3
See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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