[SDL] OpenGL - Segmentation Fault Problems

Couannette couannette at free.fr
Tue Feb 10 02:49:01 PST 2004


A clever application design implies: use opengl in only ONE thread !
If you want to complicate your life continue this way :( :( :(

Threads are for the Ugly


Scott Lanham wrote:
>>Am I being naive in thinking that OpenGL rendering can be done in a
>>seperate thread?
> 
> 
> To answer my own question. It appears I can use seperate threads for rendering 
> but have to be able to invoke the SDL equivalent of glXMakeCurrent in each 
> additional thread.
> 
> Does anyone know if there is such an equivalent?
> 
> Thanks,
> 
> Scott.
> 
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