[SDL] OpenGL - Segmentation Fault Problems
couannette at free.fr
Tue Feb 10 02:49:01 PST 2004
A clever application design implies: use opengl in only ONE thread !
If you want to complicate your life continue this way :( :( :(
Threads are for the Ugly
Scott Lanham wrote:
>>Am I being naive in thinking that OpenGL rendering can be done in a
> To answer my own question. It appears I can use seperate threads for rendering
> but have to be able to invoke the SDL equivalent of glXMakeCurrent in each
> additional thread.
> Does anyone know if there is such an equivalent?
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> SDL at libsdl.org
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