[SDL] OpenGL - Segmentation Fault Problems
Couannette
couannette at free.fr
Tue Feb 10 02:49:01 PST 2004
A clever application design implies: use opengl in only ONE thread !
If you want to complicate your life continue this way :( :( :(
Threads are for the Ugly
Scott Lanham wrote:
>>Am I being naive in thinking that OpenGL rendering can be done in a
>>seperate thread?
>
>
> To answer my own question. It appears I can use seperate threads for rendering
> but have to be able to invoke the SDL equivalent of glXMakeCurrent in each
> additional thread.
>
> Does anyone know if there is such an equivalent?
>
> Thanks,
>
> Scott.
>
> _______________________________________________
> SDL mailing list
> SDL at libsdl.org
> http://www.libsdl.org/mailman/listinfo/sdl
>
More information about the SDL
mailing list