[SDL] Developing Network Games with SDL Net

Marcin Konicki ahwayakchih at neoni.net
Mon Dec 27 14:13:40 PST 2004


Hi,
 
> Hope you've having a nice Christmas (and for those that don't celebrate 
> it, hope you're having a nice break!).

THX, and You too :)
 
> Is it possible to develop a game with SDL Net and have the server and 
> client running on the same machine? Unless I'm going about it the wrong 
> way I assume that both the client and server must be able to both send a 
> receive messages.

I didn't develop anything SDL_net based yet, but i know it is possible 
because i had Wesnoth server and Wesnoth game running at the same time 
here (on BeOS). I connected fine and could play it (though i didn't play 
it for long, just tested quickly).

So unless that's something platform-specific, or maybe it's a "long run" 
bug, it works :)
Maybe those lockups You had were because socket was not set to 
non-blocking mode (it should be, but maybe on Your platform something 
doesn't work right)?

Anyway look into Wesnoth sources, or if it's too big try SDL_net chat demo 
- IIRC it could also be run on the same machine.

Regards
ahwayakchih




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