[SDL] Announcing SDL 1.2.8
Sam Lantinga
slouken at devolution.com
Wed Dec 15 16:36:41 PST 2004
Announcing SDL 1.2.8!
You can grab it from: http://www.libsdl.org/download.php
Here are the biggest changes since the last release:
* Added support for MacOS X Xcode environment (thanks Eric!)
* Added OSMesa support to the Atari port (thanks Patrice!)
* Fixed MacOS X mouse coordinate inversion (thanks Eric!)
* Video modes are sorted by width first, then by height
* Improved Atari audio drivers (thanks Patrice!)
* Improved OSS audio support, contributed by OpenSound.com
* Added MacOS X menu options for SDL apps built without a nib (thanks Max!)
* aRts audio driver has been renamed "arts" instead of "artsc"
* Added thread support on RISC OS (thanks Alan!)
* Added support for UTF-8 window titles on MacOS X and X11 (thanks Tomas!)
* Set XV_AUTOPAINT_COLORKEY property for X11 YUV support (thanks Christian!)
* Updated libtool support to libtool 1.5.8
* Added 4/6 channel surround sound support on ALSA (not 3D audio)
* Fixed memory corruption when allocating large surfaces (fails now)
* Show correct joystick names on Windows (thanks Eckhard!)
* Added a CoreAudio driver for MacOS X (thanks Max!)
* Added support for right handed modifier keys on Panther (thanks Eric!)
* Worked around a crash in aRts audio detection (thanks Yves!)
* Lots more Atari video fixes (thanks Patrice!)
* Fixed basic type collision on Tru64 (thanks Hayashi!)
* Improved keyboard and mouse handling on BeOS (thanks Marcin!)
* Added missing window manager and OpenGL functions on BeOS
* Fixed resuming CD-ROM playback on Windows (thanks Andreas!)
* Fixed compiling on IRIX 5.3
* Fixed crash if software stretch is used on hardware surfaces
* Fixed crash on exit in framebuffer console driver
* Added support for logical joysticks on Linux
* Added OpenGL accum buffer support on MacOS X (thanks Christian!)
* Fixed pixmap leak in X11 cursor code (thanks Paul!)
* Fixed compilation problems with newer versions of gcc
* Updated QNX support for QNX6 (thanks Mike!)
* Fixed testdyngl crash on Windows (thanks Damien!)
* Compile CPU detection and most blitter assembly code on Opteron
* Fixed floating point exception with Linux 2.6 joysticks
* Fixed toggling SDL_NOFRAME on X11 video modes
* Fixed loading ESD and aRts function pointers
* Fixed typo in fatal signal handling code
* Fix potential deadlock in MacOS X joystick code
* Build FSAA code on all versions of MacOS X (thanks tigital!)
Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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