[SDL] Announcing SDL 1.2.8

Sam Lantinga slouken at devolution.com
Wed Dec 15 16:36:41 PST 2004


Announcing SDL 1.2.8!
You can grab it from: http://www.libsdl.org/download.php

Here are the biggest changes since the last release:

 * Added support for MacOS X Xcode environment (thanks Eric!)
 * Added OSMesa support to the Atari port (thanks Patrice!)
 * Fixed MacOS X mouse coordinate inversion (thanks Eric!)
 * Video modes are sorted by width first, then by height
 * Improved Atari audio drivers (thanks Patrice!)
 * Improved OSS audio support, contributed by OpenSound.com
 * Added MacOS X menu options for SDL apps built without a nib (thanks Max!)
 * aRts audio driver has been renamed "arts" instead of "artsc"
 * Added thread support on RISC OS (thanks Alan!)
 * Added support for UTF-8 window titles on MacOS X and X11 (thanks Tomas!)
 * Set XV_AUTOPAINT_COLORKEY property for X11 YUV support (thanks Christian!)
 * Updated libtool support to libtool 1.5.8
 * Added 4/6 channel surround sound support on ALSA (not 3D audio)
 * Fixed memory corruption when allocating large surfaces (fails now)
 * Show correct joystick names on Windows (thanks Eckhard!)
 * Added a CoreAudio driver for MacOS X (thanks Max!)
 * Added support for right handed modifier keys on Panther (thanks Eric!)
 * Worked around a crash in aRts audio detection (thanks Yves!)
 * Lots more Atari video fixes (thanks Patrice!)
 * Fixed basic type collision on Tru64 (thanks Hayashi!)
 * Improved keyboard and mouse handling on BeOS (thanks Marcin!)
 * Added missing window manager and OpenGL functions on BeOS
 * Fixed resuming CD-ROM playback on Windows (thanks Andreas!)
 * Fixed compiling on IRIX 5.3
 * Fixed crash if software stretch is used on hardware surfaces
 * Fixed crash on exit in framebuffer console driver
 * Added support for logical joysticks on Linux
 * Added OpenGL accum buffer support on MacOS X (thanks Christian!)
 * Fixed pixmap leak in X11 cursor code (thanks Paul!)
 * Fixed compilation problems with newer versions of gcc
 * Updated QNX support for QNX6 (thanks Mike!)
 * Fixed testdyngl crash on Windows (thanks Damien!)
 * Compile CPU detection and most blitter assembly code on Opteron
 * Fixed floating point exception with Linux 2.6 joysticks
 * Fixed toggling SDL_NOFRAME on X11 video modes
 * Fixed loading ESD and aRts function pointers
 * Fixed typo in fatal signal handling code
 * Fix potential deadlock in MacOS X joystick code
 * Build FSAA code on all versions of MacOS X (thanks tigital!)

Enjoy!
	-Sam Lantinga, Software Engineer, Blizzard Entertainment

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