[SDL] SDL vs Allegro
jinacio3 at yahoo.com.br
Fri Dec 3 03:54:20 PST 2004
I just have some Ideas...
It depends on the SO you are using (remember that in
M$-architecture SDL takes advantage of hw accel even
for 2D blitting, but not in Unix-like SOs because the
way X were built does not make it possible, so you
have to use OpenGL, wich is faster anyway).
Sorry, I do not have any benchmark info about
SDLxAllegro, but, you can build one, like, basic
operations your game uses, you can take some of then
and make a batch test, like printing on a file the fps
for one and another and give a look, something like
"operation=blitting from offscreen : FPS="
It is just ideas, I hope I helped.
J. Inacio Ferrarini
J2EE / J2SE Programmer
--- Chaotic Harmony <blinkthedarkness at hotmail.com>
> Apologies for posting what's probably a
> controversial topic, but I was curious
> and didn't have much luck searching the site.
> I'm writing a 2D tile based game with heavy
> animation, in allegro, and it's
> running slower than I'd like, even though it's
> pretty well optimised. Is there
> any real advantage to switching to SDL?
> I really don't want to start a flame, or bring up a
> dead topic - even just some
> quick links to answers or benchmarks would be
> appreciated. Thanks.
> SDL mailing list
> SDL at libsdl.org
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