[SDL] Re: Problem with SDL window (cant click-n-drag it!)

Olivier Fabre off at free.fr.ARGL.invalid
Wed Dec 1 23:14:39 PST 2004


'lo Sam,

On 02/12/2004, Sam Lantinga, you wrote:

> Do you see this problem with SDL from CVS?

Thanks for providing the dll! (and giving me the opportunity to report
this bug... :) )

I made a few tests with the new dll, and:

- I always could drag the window. Seems good :).

- It seems that once SDL_SetVideoMode() has been called once with
SDL_FULLSCREEN, then calling it without SDL_FULLSCREEN results in an
invisible window. There is the associated button in Windows' taskbar,
keyboard events are still handled, but there is no window to be seen.
This already happened with SDL 1.2.7, but not with 1.2.6.

I haven't written a special test program... It just happens when I
switch from fullscreen to window in my game (switching from window to
fullscreen first works fine). With the little doc I found about how to
do this (and handle alt-tab), I had to resort to black magic, so maybe
I'm doing something wrong elsewhere. I'm just closing the display then
opening a new one (SDL_QuitSubSystem(SDL_INIT_VIDEO) then
SDL_InitSubSystem(SDL_INIT_VIDEO), SDL_SetVideoMode(), etc.)

This is under Windows 98, with a Radeon 9200 SE (drivers updated two
weeks ago).

Thanks,
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