[SDL] Re: [ANN] [OT] marfitude

Mike Shal marfey at cox.net
Mon Aug 2 20:52:51 PDT 2004


On Mon, 2004-08-02 at 20:20, James Gregory wrote:
> On Tue, 03 Aug 2004 00:41:14 +0100, James Gregory wrote:
> 
> > On Sat, 31 Jul 2004 14:09:48 -0400, Mike Shal wrote:
> > 
> >> Hey everyone, here's a link to my first SDL game (requires SDL and
> >> SDL-image -- SDL-mixer comes included with the source since it was
> >> modified). It's not quite finished, but it's playable :). Give it a shot
> >> and let me know if you have any trouble getting it to run. Thanks!
> >> 
> >> http://www.erestar.net/games/marfitude/
> >> 
> >> -Mike
> > 
> > That's really pretty cool, I shall definitely be wasting some more time on
> > it soon.
> > 
> > Some suggestions:
> > 
> > 1. Add -I/usr/X11R6/lib to the Linux makefile thingamy

Just curious - what headers/libs did you need this for? Also, I assume
you mean -I/usr/X11R6/include and/or -L/usr/X11R6/lib? I'll add them in
then - thanks!

> > 2. Joystick support (joystick buttons are much nicer to hit repeatedly
> > than keyboard buttons, and much less noisy).

Is it not letting you configure the joystick in the menu? I use mine (a
USB gamepad) in the game all the time. I think I pretty much just used
the standard SDL_Joystick functions, so if your joystick works in other
SDL games and not this one lemme know :)

> > 3. Mouse support (as above).

Yeah, that's just plain not implemented yet...seems like it could be a
one-way trip to carpal tunnel!

> > 4. A list of links to your favourite sites for dowloading mods, or at
> > least one link to someone else's list of links.
> 
> Oh, also, fullscreen support (either command line option or config menu),
> and variable resolution menu. I assume the highscores thing isn't
> implemented yet?
> 
> 	James

As you mentioned later, some of that stuff is in the README / website
(just edit the file init.cfg, at least until I stop being lazy and put
it in the config menu). And all the best MODs are at
http://www.modarchive.com :).

Were the high scores not being saved? It should keep your highest score
for each song (even if you don't play the song all the way through). I
imagine this could happen if the init.cfg (or ~/.marfitude.cfg) file is
not writable, since that's where it saves the scores.

Sorry for spamming the list - I just figure this would help if others
are having similar concerns with the game :). Thanks for playing!

-Mike






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