On Thu, Apr 01, 2004 at 08:39:06PM +0000, Graveyard Filla wrote: > high, > > sorry for the double "post". but i just confirmed that my function does > indeed eat up memory. Just glancing, I think you want to free once you're done blitting. Otherwise, you're keeping a copy of EVERY surface you create with the TTF Render call ;) -bill!