[SDL] Re: Ugly ogg problems

Gabriel Gambetta ggambett at artech.com.uy
Mon Sep 22 06:19:01 PDT 2003


> I get the same symptoms when the data is 16-bit mono but SDL thinks
it's 
> 16-bit stereo - the data rate is double what it should be, so it
sounds like 
> jabbering monkeys.  :)

That makes sense. The description is pretty accurate, too ;)


> I presume you're using SDL_sound, since you mention OGG samples.  When
you 
> create the music stream, be sure to inform SDL_sound that you REQUIRE
the 
> stream's data format to match that of your current sound device;
otherwise it 
> doesn't know it's supposed to give you anything but the channels and
sample 
> rate of your music file.

OK, thanks, I'll try that. I thought the conversion was automatic.

Lic. Gabriel Gambetta
ARTech - GeneXus Development Team
ggambett at artech.com.uy


-----Original Message-----
From: Tyler Montbriand [mailto:tsm at accesscomm.ca] 
Sent: Domingo, 21 de Septiembre de 2003 10:29 p.m.
To: sdl at libsdl.org
Subject: Re: [SDL] Re: Ugly ogg problems


On Saturday 20 September 2003 03:56 pm, Andrew Balmos wrote:
> So can SDL not play 16 - Bit Mono?
SDL can play both 16-bit stereo and 16-bit mono - just not at the same
time.  
:)  Like, if you fed raw 8-bit samples directly into a 16-bit sound
device 
you'd get garbage..  something has to translate them to 16-bit first.

I presume you're using SDL_sound, since you mention OGG samples.  When
you 
create the music stream, be sure to inform SDL_sound that you REQUIRE
the 
stream's data format to match that of your current sound device;
otherwise it 
doesn't know it's supposed to give you anything but the channels and
sample 
rate of your music file.

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