[SDL] Re: Re: Heavy BUG in SDL 1.2.6 !!!
Bob Pendleton
bob at pendleton.com
Mon Sep 8 11:51:00 PDT 2003
On Fri, 2003-09-05 at 22:19, Goul_duKat wrote:
> "Bob Pendleton" <bob at pendleton.com> ha scritto nel messaggio
> news:1062772725.26051.52.camel at voyager.swordx.com...
> > > Uint32 init_flag = (SDL_INIT_TIMER|SDL_INIT_VIDEO|SDL_INIT_EVENTTHREAD);
> > > Uint32 init_vflag = (SDL_HWSURFACE|SDL_OPENGL|SDL_RESIZABLE);
> > A surface must be either a hardware surface or and opengl surface, not
> > both. They are very different things. With a hardware surface you get a
> > pointer to the frame buffer that you use to draw into. With an OpenGL
> > surface you get a surface managed entirely by OpenGL.
>
> ok, the good initialization is : SDL_OPENGL|SDL_RESIZABLE ??? for ogl in a
> windows ??? (the example included in the source have betrayed me ?)(the
> SDL_HWSURFACE is only for 2d blitting surface ?)
That is correct.
Bob Pendleton
>
> i try this but the windows isn't resaziable :-/
>
> no one have an example of OGL_SDL windows reasaizable to share with me ?
>
> tnx a lot
>
>
>
>
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+-----------------------------------+
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