[SDL] FSAA and NVidia

Sami Näätänen sn.ml at bayminer.com
Tue Sep 2 20:28:00 PDT 2003


On Wednesday 03 September 2003 02:05, Bob Pendleton wrote:
> On Tue, 2003-09-02 at 17:40, Bob Pendleton wrote:
> > On Tue, 2003-09-02 at 16:09, Stephane Marchesin wrote:
> >
> > I'm starting to smell a memory size problem. My default depth is 24
> > bits and all my visual depths are 24 bits. Yours are all 16 bits.
> > That means you are using half the memory that I am. There is a good
> > chance that if I changed my default depth to 16 it would work.
>
> Nope, I tried setting my default depth to 16 and even reduce my
> resolution. Still no sample buffers. I still get fsaa when I set the
> __GL_FSAA_MODE=4
>
> Are you folks sure you don't have that flag set in the shell that
> starts X?

Well I don't have it set.

sami at high-voltage ~ $ set | grep FSAA
    export __GL_FSAA_MODE=$1

which is a line of my fsaa setting function.

My glxinfo gives tons of modes from which of the following ones are ms 
modes.

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x2e 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  2 1 Ncon
0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  2 1 Ncon
0x30 24 tc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  2 1 Ncon
0x31 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  2 1 Ncon
0x32 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  4 1 Ncon
0x33 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  4 1 Ncon
0x34 24 tc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  4 1 Ncon
0x35 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  4 1 Ncon
0x41 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  2 1 Ncon
0x42 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  2 1 Ncon
0x43 24 dc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  2 1 Ncon
0x44 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  2 1 Ncon
0x45 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  4 1 Ncon
0x46 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  4 1 Ncon
0x47 24 dc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  4 1 Ncon
0x48 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  4 1 Ncon

But my GFX card is a GF4 ti4600, so maybe that's the difference.

I can check my GF2 GTS later today.






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