[SDL] Re: Game Programming Text Books
steven.taylor at flinders.edu.au
Thu Oct 16 09:39:01 PDT 2003
You've still got a bit of time. I suggest you create a course manual
containing the outline, class notes, practical material, etc. It will be
essential to create a "resources on the web" section. I would avoid
using a game programming book. They're either hideously expensive,
useless, or both. Include a CD packed full of resources.
Bob Pendleton wrote:
> This is off topic for the SDL list so please don't reply on the list.
> It looks like I am going to be teaching a class on game programming in
> the spring. This will be an introductory class. The people who take are
> expected to have C/C++ but little else. I plan to use SDL, but people
> will be allowed to develop on any OS they chose. I am concentrating on
> principles, not on specific operating systems and I do not want to
> fixate on a specific game programming API. The game market is changing
> drastically and cross platform skills are vital.
> I have looked around and I have not found a text book that meets my
> requirements. They all seem to be some variation of "Learn game
> programming on (insert OS here) using (insert API here) for dummies in
> 21 days" :-)
> I want something that covers the basics of computer graphics, animation,
> and sound in a concept oriented way with some physics and math but no
> differential equations...
> Anyone know of such a book? Right now I am leaning towards using 2 or 3
> books, but I don't really want people to have to spend over $100USD for
> books. Especially since I would only use a small part of each books.
> Any suggestions would be greatly appreciated. Suggestions for a single
> book or a combination of books would be of great value to me.
> Bob Pendleton
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