[SDL] rotate screen in WinCE?
btb at icculus.org
Sat Nov 22 02:45:01 PST 2003
I guess I can do what I need via this method:
But by reading this page:
I had assumed that the hardware could be simply put into a "rotated" mode, but I
guess that the Axim doesn't support this? I wish I could find more info on this
Quoting Jeremy Johnstone <mcotis at yahoo.com>:
> Wow, that will be some feat to get D2X working!
It shouldn't be too hard, I think. It uses SDL, and already runs on win32...
the controls will probably be the hardest part.
> PS I have some MacOS X code that I will try and get cleaned up, so I can be
> placed into the CVS for D2X.
> Basically some game menu resolution cleanup, and soundtrack support.
> I replacaed all the SDL_CDROM calls inside rbaudio.c with Applescript
> into iTunes. Its a kludge, but works quite well - play,pause, and even
> Right now it only picks a random track, instead of a track number, but its
> close enough :)
Sounds pretty good. That and the itunes support will be good additions...
> The versiontracker MacOS X site for D2X has some positive feedback about the
> game too.
Neat. Interesting that OS X is generating (proportionally) so much more
enthusiasm than the other d2x platforms.
> --- Bradley Bell <btb at icculus.org> wrote:
> > So, I'm attempting to port d2x (icculus.org/d2x) to my new pda...
> > It's a Dell Axim X3, and I've installed eVC and the Pocket PC SDK, and as
> > start, I've managed to get the MVE movie player compiled and running. So
> > far,
> > though, I've only gotten it to run in "portrait" mode (240x320), and I'd
> > like
> > it to be "landscape" - does anybody have any hints? The SDL tests do the
> > same
> > thing.
> > -brad
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