[SDL] SDL Timer funtions...

Dominique Louis Dominique at SavageSoftware.com.au
Sat Nov 29 15:53:00 PST 2003

I've never seen a lockup or restart with BASS/SDL. You should find out what 
line is actually causing the restart by sprinkling some log writes and 
flushes in there, or failed asserts. If this isn't an SDL issue you'll get 
a better response by posting to the BASS forum on http://www.un4seen.com.

One problem might be you're referencing the 2nd audio device when you pass 
"1" as the first parameter to BASS_Init. 0 is the first audio device. -1 is 
the default audio device (preferred). -2 is no sound.

FYI, this is what I use for retrieving the window handle, which I later 
pass to BASS_Init:

SDL_SysWMinfo wmi;
SDL_VERSION (&wmi.version); // Version needs to be set for call to work
SDL_GetWMInfo (&wmi); // Retrieves the OS-dependent window handle
window = wmi.window;

Eric W. Lund
Gearhand Studios

At 06:01 PM 11/12/2003 +0200, you wrote:
>Hello, could please help me, I am trying to include bass music system to my
>sdl-based project and it doesn't work - I am getting no erros or
>warnings, the computer just restarts :(   (VC6, WinXP, SB Audigy)
>hWnd = FindWindow(NULL, "...."); //this DOES work :)
>if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
>    fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
>    MessageBox(hWnd, "Unable to init game engine", "Error Message", 
>    exit(1);
>//try initializing the default device, at 44100hz stereo 16-bits
>if (!BASS_Init(1,44100,0,hWnd,NULL)) {
>// couldn't initialize device, so use "no sound"
>    BASS_Init(0,44100,0,hWnd,NULL);  }

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