[SDL] OpenGL acceleration

Oleksiy apothek at ukr.net
Wed Nov 19 06:35:01 PST 2003

If you lauch under X a program which relies on SDL, then it will use X library calls. If you launch it under a framebuffer console, then it will use the framebuffer calls. 

SDL is built upon several rendering system like the kernel framebuffer, X11, directX... The X11 part is built upon X11 libs like GTK or QT. 

  ----- Original Message ----- 
  From: Martin Holmgren 
  To: sdl at libsdl.org 
  Sent: Wednesday, November 05, 2003 1:24 PM
  Subject: [SDL] How does it work!?? X??


  I have some wondering about how the grphic part of SDL really works. 
  When I read about GTK, Qt, Motif and others they say that theese systems build on X (X.11). Then when I read about som others they say that they build on SDL. 
  After this I figure that SDL does not use X. I've heard some people say that SDL writes directly to the framebuffer. Is any of this true and if so why is it possible to get Xlib errors!? 

  If anyone is familiar with the underlieing systems of X and SDL I would be so glad for a breif explaination. Any kind of documentation regarding theese questians would also be highly appriciated!!!

  Many many many prethanks...

  Höstrusk och grå moln - köp en resa till solen på Yahoo! Resor
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