[SDL] Is SB Live buggy? Is there a workaround?

Gabriel Gambetta ggambett at artech.com.uy
Thu Nov 6 07:10:01 PST 2003


A Betty's Beer Bar player is complaining about craclkes and static in
the 
game. He's using a Sound Blaster Live. I've found reports of this type
all
 around the internet. Moreover, I found this mail in the SDL-CVS archive
:

[SDL-CVS] Module SDL12: Change committed 
From: "Mike Gorchak"
Subject: QNX fixes
Date: Sat, 13 Sep 2003 15:50:43 +0300
[...]
+struct BuggyCards buggycards[QSA_WA_CARDS]=
+{
+   {"Sound Blaster Live!", QSA_MMAP_WORKAROUND},
+   {"Vortex 8820",         QSA_MMAP_WORKAROUND},
+   {"Vortex 8830",         QSA_MMAP_WORKAROUND},
+};

I *need* to fix this problem. It seems it's a known bug and it's fixed
in QNX. 
Is there a similar fix/workaround in Win32? If it is fixed in the CVS
version, 
is the CVS version "stable enough" to use in production code? Or,
alternatively, 
is there a patch that I can apply to fix this problem?

Thanks a lot,
	--Gabriel

Lic. Gabriel Gambetta
ARTech - GeneXus Development Team
ggambett at artech.com.uy




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