[SDL] SDL_WaitEventTimeout
Matthias Bach
marix at marix-world.de
Sun Nov 2 04:42:01 PST 2003
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi!
Just a little remark, but I could be wrong.
Am Sonntag, 2. November 2003 04:04 schrieb David Olofson:
> I don't know if it has separate logic and rendering threads, but I
> strongly doubt it.
Well, actually one of the main hypes about Quake 3 on Linux was it's
capability to extremely profit from a second CPU. I don't see how this could
be the case having rendering and game logic in the same thread.
Could be wrong on this so, as I don't have that game.
regards
Matthias Bach
- --
Matthias Bach | GPG/PGP-Key-ID: 0xACA73EC9
www.marix-world.de | On Keyserver: www.keyserver.net
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.7 (GNU/Linux)
iD8DBQE/pPu1lnJmS6ynPskRAoXTAJ9NMv8iRIOOM1l61mWoLr2qacAjaACcD16T
eQgOTrL+szNJ9pN7p5u230Y=
=6VRO
-----END PGP SIGNATURE-----
More information about the SDL
mailing list