[SDL] double buffering

David Olofson david at olofson.net
Mon May 26 14:06:01 PDT 2003


On Monday 26 May 2003 21.55, shimrod wrote:
> hello,
>
> Someone can explain me the using of SDL_FLIP and double buffering
> with SDL?

Well, set up a double buffered display (SDL_DOUBLEBUF), and then

	1) Draw some stuff

	2) SDL_Flip()

	3) Loop.


Just the other day, I posted a rather thorough explanation of sprite 
rendering and the different kinds of double buffering you may have to 
deal with. Check the archive.


//David Olofson - Programmer, Composer, Open Source Advocate

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