[SDL] Ballfield - sprites, but not basic
David Olofson
david at olofson.net
Fri May 23 17:40:00 PDT 2003
On Saturday 24 May 2003 01.36, eDU! wrote:
> OpenGL? :O
Nope. (Unless you've compiled it with glSDL.) It's plain SDL 2D, but
it's only 320x240, so you should get decent framerates on most
hardware.
> well... i just know how to move a box :(
> (but im still learning)
Well, that's a start. It's all about moving more and more stuff in
cooler and more interesting ways, really. ;-)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -'
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