[SDL] Problem with frame rate

Anatoly R. emulynx at delfi.lv
Thu Mar 13 00:03:02 PST 2003


Hello Bob,

Thursday, March 13, 2003, 1:02:10 AM, you wrote:

BP> In many cases, and on many platforms, the back buffer is stored in
BP> system memory and must be copied to the display buffer. What you are
BP> describing is only true in the case of a hardware buffer and hardware
BP> acceleration of rendering on hardware buffers is not available on all
BP> platforms.

Back to 1996, eh?
And another myth is born here.

Please give me a list of platforms which have more than 5% of users and
does not support HARDWARE BUFFERS with HARDWARE ACCELERATION.

-- 
Lynx,
http://dotNet.lv                          mailto:emulynx at delfi.lv





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