[SDL] Problem with frame rate
Anatoly R.
emulynx at delfi.lv
Thu Mar 13 00:03:02 PST 2003
Hello Bob,
Thursday, March 13, 2003, 1:02:10 AM, you wrote:
BP> In many cases, and on many platforms, the back buffer is stored in
BP> system memory and must be copied to the display buffer. What you are
BP> describing is only true in the case of a hardware buffer and hardware
BP> acceleration of rendering on hardware buffers is not available on all
BP> platforms.
Back to 1996, eh?
And another myth is born here.
Please give me a list of platforms which have more than 5% of users and
does not support HARDWARE BUFFERS with HARDWARE ACCELERATION.
--
Lynx,
http://dotNet.lv mailto:emulynx at delfi.lv
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