[SDL] speedier sprites
sbrown123 at users.sourceforge.net
Wed Mar 12 09:24:02 PST 2003
David Olofson wrote:
>On Wednesday 12 March 2003 17.00, Stanley Brown wrote:
>>>The fact that people *can* tell the difference between 30, 60, and
>>>100 fps in a game indicates that 24 fps is not always fine.
>>Agreed. But 24 FPS isnt horrible though for some games. If you
>>refresh at 100 fps and you only have 5 unique frames displayed in
>>that time it will look exactly the same at 20 fps. The more unique
>>frames you need displayed the higher your refresh rate needs to be.
>Yeah, but that's not the big issue here. The real problems are with
>scrolling and sprite *movement*; not animation.
Scrolling and sprite movement, which are both forms of animation,
produce unique frames.
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