[SDL] Re: SDL_HWSURFACE not working?
Calvin Spealman
calvin at ironfroggy.com
Sat Mar 8 06:32:01 PST 2003
Sam Lantinga wrote:
> Nope, none of the native 2D API's support alpha blending in hardware.
I thought some of the more recent versions of DirectDraw actually worked
through Direct3D, and thus did support hardware alpha blits, because it
draws the surfaces by rendering quads. I have asked others if I am right
and I have gotten many different answers.
It's a shame that there isnt more hardware support for 2D graphics. The
fraction of graphics cards that even can support alpha blits, rotation,
and scaling without just using 3D quads, is so small its frightening. At
least from what I have seen.
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