[SDL] SDL_HWSURFACE not working?
Bob Pendleton
bob at pendleton.com
Tue Mar 4 13:36:01 PST 2003
On Tue, 2003-03-04 at 14:41, Fredrik wrote:
> Hello!
>
> I'm new to SDL, having just migrated from CDX to the promised land of
> multi-platform, and I'm having some major performance problems. I'm using
> MSVC6.0, win2ksp3, DX9, and a 64MB GF3 (also tried this on another machine
> with a 32MB GF2) So, first thing, I'm making sure all my surfaces are in
> video RAM, but somehow they don't want to go there...
>
> This here test:
>
> SDL_Surface* Test = SDL_CreateRGBSurface( SDL_HWSURFACE, 640, 480, 32,
> 0xFF, 0xFF00, 0xFF0000, 0xFF000000 );
>
> if( ( Test->flags & SDL_HWSURFACE ) == SDL_HWSURFACE )
> printf( "Test surface exists in video ram" );
Have you set the video mode before doing this? The video mode MUST be
set first. Also, it is a very good idea to pull the bits/pixel value and
the field masks out of the SDL_PixelFormat stored in the screen surface
structure so that you can be sure they are the same. And, of course,
make sure that the screen is actually a hardware surface. SDL gives you
the pixel depth you ask for, even if it has to emulate it in software.
Bob Pendleton
>
> Should tell me that the surface is in video RAM, no? Well, it doesn't, and
> being such a noob I cannot figure out why... I've done some searching in
> the list archives but couldn't really find anything relevant to this
> situation. Same thing when loading bitmaps from disk, doing
> SDL_ConvertSurface() to a new pointer and specifying SDL_HWSURFACE doesn't
> work either.
>
> Any help would be much appreciated!
>
> Thanks!
>
> /Fredrik
>
>
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--
+------------------------------------+
+ Bob Pendleton, consultant for hire +
+ Resume: http://www.jump.net/~bobp +
+ Email: bob at pendleton.com +
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