[SDL] Setting environment variable SDL_VIDEODRIVER in win32
Mike Harris
atarimike at charter.net
Mon Mar 3 20:44:08 PST 2003
I normally use gcc, but I'm trying to port my SDL game to windows. I don't
want to use winlib or whatever it is, I want to use directx. In gcc, I just
ues setenv("SDL_VIDEODRIVER", "dga", 1) to set it, but this doesn't seem to
work in Visual C++ 6.0. Is there just a library I'm not including? I want
it to set it at runtime too, not prior.
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