[SDL] ut2003 patches...
Florian Hufsky
fhufsky at phorus.at
Tue Jul 22 10:37:00 PDT 2003
you mean ut2003 sdl patch like ut2003 works on top of sdl + opengl?
----- Original Message -----
From: "Sam Lantinga" <slouken at devolution.com>
To: <sdl at libsdl.org>
Sent: Tuesday, July 22, 2003 5:31 PM
Subject: Re: [SDL] ut2003 patches...
>
> > Btw, if anyone wants my SDL patches for ut2003/osx, here they are:
>
> > http://icculus.org/~icculus/tmp/macut2003sdl1.diff
>
> > This is NOT ready for inclusion in CVS, some of it is hacked, some of it
> > is out of date, some of it is incomplete. Some of it I'm looking at and
> > going, "why is that code there?"
>
> If you ever feel like it, try the latest SDL CVS with ut2003/osx and let
> Darrell and I know what parts of the patch are really needed.
>
> > The interesting part is really the GL_ARB_multisample support in
> > SDL_GL_SetAttribute(), but even that should really query for the
extension
> > before allowing it to be used. I filled it in for Mac and Linux, only
> > tried it on MacOS X (where it works great).
>
> Thanks! I've merged your patch into the new multisample support in CVS.
>
> See ya!
> -Sam Lantinga, Software Engineer, Blizzard Entertainment
>
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