[SDL] drawing select parts of a bg
rafik_rezzik at yahoo.ca
Fri Jul 18 12:12:00 PDT 2003
On Friday 18 July 2003 13:09, Rafik Rezzik wrote:
resolved on IRC
> I am sure this has been discussed here, but could someone explain it to me?
> I am a newb programmer and game programmer for that matter.. I notice heavy
> cpu use by blitting my background image every loop. My question is, how do
> I go about drawing only a part of the BG, being the part that had been
> drawn over by a cube for example? Some sample code would help as I am a
> newb and it is hard for me to come up with it by myself..
> Thank for any help
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