[SDL] SDL & OpenGL FSAA
Stephane Marchesin
stephane.marchesin at wanadoo.fr
Tue Jul 15 07:53:00 PDT 2003
Andrew1300 at aol.com wrote:
>>Actually a patch has already been submitted. I'm contemplating whether it's
>>worth adding in the next release. How many people would find it really
>>usefuL?
>>
>
> I would gladly use it. Right now I force it w/ my nvidia drivers
>on my new GF FX 5600, it cleans up my SDL game quite nicely, native
>support would rock! =) I haven't checked out the patch, but does it
>support changing to 2x/4x/8x FSAA? Thanks
>
Yes, through the use of SDL_GL_SetAttribute (SDL_GL_SAMPLES_SIZE,
number); where number is 1 (no fsaa), 2, 4, 8 (and maybe future cards
will let you use 16 and more).
Stephane
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