[SDL] Game event loop and input

Cullum, Steve steven.cullum at eds.com
Fri Jan 31 02:47:01 PST 2003

Have a look at state patterns.  

There is a good article on this in


Its for MFC but each class handles it own events etc.

For example Intro - Has a message loop, when intro has finished it changes
state to menu - which has its own message loop etc, etc, etc..

Have a read !!

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