[SDL] tearring graphics

Chris Thielen chris at luethy.net
Wed Jan 29 16:19:00 PST 2003


On Wed, 2003-01-29 at 11:00, David Olofson wrote:
> Or, if the problem is really the screenshots, just implement a 
> screenshot feature in the game. As long as you don't deliberately 
> break SDL's "single thread for graphics" requirement, it will Just 
> Work(TM), since you can't preempt rendering if the screenshot code is 
> in the same thread.

Yeah, I'm not having any issue with the game taking screenshots. An
external screenshot application is just the best way to notice the
tearring.

-- 
Chris Thielen <chris at luethy.net>





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