[SDL] Poor performance using alpha blending
robert at littlebitlost.com
Mon Jan 27 23:02:01 PST 2003
setenv __GL_SYNC_TO_VBLANK=1, any chance you could add this to the FAQ.
It took a while to find that this was the environmental variable that
needed to be set, for NV to sync on VBLANK.
On Mon, 2003-01-27 at 15:15, Sam Lantinga wrote:
> > Matt Monson wrote:
> > > any workarounds or anything? shouldnt SDL_HWSURFACE work better than
> > > SDL_SWSURFACE ??
> This is in the FAQ:
> See ya,
> -Sam Lantinga, Software Engineer, Blizzard Entertainment
> SDL mailing list
> SDL at libsdl.org
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