[SDL] Setting up on VC++

Atrix Wolfe atrix2 at cox.net
Sun Jan 26 11:45:00 PST 2003


are you linking to sdlmain?

if you dont know if you are or not, paste the line your using for the
linking options and we can check it out.

----- Original Message -----
From: "Vitaliy Mikitchenko" <vitviper at hotmail.com>
To: <sdl at libsdl.org>
Sent: Friday, January 24, 2003 3:27 PM
Subject: Re: [SDL] Setting up on VC++


> Make sure you have a main function in your app like so:
> int main(int, char **)
> {
> }
>
> ----- Original Message -----
> From: "Janito Vaqueiro Ferreira Filho" <jvffprogramming at ieg.com.br>
> To: <sdl at libsdl.org>
> Sent: Friday, January 24, 2003 2:20 PM
> Subject: Re: [SDL] Setting up on VC++
>
>
> > Hello,
> >
> > Now it's giving just 1 error:
> >
> > SDLmain.lib(SDL_main.obj) : error LNK2001: unresolved external symbol
> > _SDL_main
> >
> > Glenn Maynard wrote:
> >
> > >On Fri, Jan 24, 2003 at 04:07:43PM -0500, Josh Fishman wrote:
> > >
> > >
> > >>>Add OpenGL to your list of libraries.
> > >>>
> > >>>
> > >>Specifically, add "opengl32.dll"
> > >>
> > >>
> > >
> > >You don't add DLLs to the library list in VC, you add LIBs.
> > >"opengl32.lib" and "glu32.lib".
> > >
> > >He does need to fix his SDL link, though.
> > >
> > >
> > >
> >
> >
> >
> > _______________________________________________
> > SDL mailing list
> > SDL at libsdl.org
> > http://www.libsdl.org/mailman/listinfo/sdl
> >
>
> _______________________________________________
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