[SDL] SDL and OpenGL 2D problems
huku at iinet.net.au
Wed Jan 29 04:15:02 PST 2003
I am currently trying to locate a memory leak that was introduced in
version 0.4.0 of the SMPEG code, and has persisted into the current
0.4.5 pre-release code that is currently in the cvs archive. smpeg
0.3.5 was the last version of code in which plaympeg didn't seem to be
leaking. Specifically if you run plaympeg -l <mpeg>, and watch either
top or ps -avx you can see that each time the mpeg loops it gains a bit
of memory. This is also true when an mpeg object is deleted after a
new. I tried using valgrind, it didn't reveal anything useful. It
actually didn't believe a leak existed. However, watching DRS and RSS
rise in value through ps -avx, I think proves it wrong.
I am grasping at straws here, and am in need of some direction. Can
anyone point me in the right direction.
More information about the SDL