[SDL] [help] SDL license. Must and must-not_s

Sergio Gayol sgayol at telecable.es
Sun Jan 26 02:24:01 PST 2003

Pallav Nawani <pallav at sasken.com> wrote:

> 2. Use SDL with openGL. That way if you have installed nvidia
> driver, your code will run very fast. But you will now have to
> use openGL stuff, and usual SDL Blitting functions should be
> avoided.

i thought, the whole point of using glSDL is to map sdl blittings to gl
transparently. so one could get gl hardware support without gl knoledge.

please correct me, if i'm wrong.


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