[SDL] [help] SDL license. Must and must-not_s

Sergio Gayol sgayol at telecable.es
Sun Jan 26 02:24:01 PST 2003


Pallav Nawani <pallav at sasken.com> wrote:

> 2. Use SDL with openGL. That way if you have installed nvidia
> driver, your code will run very fast. But you will now have to
> use openGL stuff, and usual SDL Blitting functions should be
> avoided.

i thought, the whole point of using glSDL is to map sdl blittings to gl
transparently. so one could get gl hardware support without gl knoledge.

please correct me, if i'm wrong.

clemens




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