[SDL] SDL-1.2.5 + Windows system clock

Sam Lantinga slouken at devolution.com
Sun Jan 5 13:22:01 PST 2003

> but I don't understand why, sorry.
> I don't know whether or not it was because of 1.2.5 though because I never used 1.2.3 for my programs, and when I was playing my tetris for an hour (heheheh) my system clock went by like 2 mins.  My tetris was in a window as well. I'm running XP...maybe I should try 1.2.3 dll

Also try 1.2.4 dll, to help isolate where the problem started.
Does the game use SDL sound?  There was recently a switch to using the secondary
buffers instead of primary buffers (which seems to have broken some other stuff,
mentioned elsewhere on the list)

See ya,
	-Sam Lantinga, Software Engineer, Blizzard Entertainment

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