[SDL] (no subject)
Vicente Conejeros
vicenteconejeros at hotmail.com
Sat Dec 27 22:45:00 PST 2003
i dont know if that is a bug or something, but when i use
SDL_GL_GetProcAddress the return function only work one time, at least that
happens with glMultiTexCoord2fARB, when i try to render 2 polygons with
multitexturing only render the first polygon, and the second its a white
polygon, te problem? SDL_GL_GetProcAddress y change it for wglGetProcAddress
and it works fine
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