[SDL] SDL_CreateRGBSurface() crash with SDL_HWSURFACE... why?
slouken at devolution.com
Tue Dec 23 06:44:00 PST 2003
> Greets, I've encountered an odd error with SDL_CreateRGBSurface() where
> the app will /always/ crash if SDL_HWSURFACE is passed (if the app is in
> fullscreen mode - hardware acceleration doesn't occur in windowed mode,
Does it actually crash inside SDL_CreateRGBSurface()? Are you able to run
the code under the debugger to find out where it's crashing? If not, please
post a link to a complete buildable example with data so we can reproduce it.
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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