[SDL] SDL_gfx

Mario de Sousa mcd at jhb.ucs.co.za
Wed Dec 10 02:08:30 PST 2003


Thanks a lot. I have a small problem here at work. I don't have internet
access during working hours. I thought someone might know, off the top of
their head, of a good site to check. I never thought of checking
libsdl.org. Pretty stupid.

Thanks again.

Mario de Sousa

On Wed, 10 Dec 2003 01:47:42 -0800
Bill Kendrick <nbs at sonic.net> wrote:

> On Wed, Dec 10, 2003 at 11:24:17AM +0200, Mario de Sousa wrote:
> > Hey, guys.
> > 
> > What exactly is the SDL_gfx package? From what I can gather it's a
> library
> > that allows to to create polygons. I could be wrong. 
> 
> Seen on the libSDL.org "Libraries" pages:
> 
>   SDL_gfx - A graphics primitive toolkit for SDL
> 
> :^)
> 
> Specifically, from the SDL_gfx home page:
> 
>   The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
>   provided basic drawing routines such as lines, circles or polygons and
>   SDL_rotozoom which implemented a interpolating rotozoomer for SDL
>   surfaces.
> 
>   The current components of the SDL_gfx library are: 
> 
>     Graphic Primitives (SDL_gfxPrimitves.h) 
>     Rotozoomer (SDL_rotozoom.h) 
>     Framerate control (SDL_framerate.h) 
>     MMX image filters (SDL_imageFilter.h) 
> 
> 
> 
> > Also, does anyone know where I can download SDL_gfx
> > for Mandrake 9.0 and
> 
> The website has RPMs.  I'm not sure if they'll work with Mandrake,
> but probably:
> 
>   http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/
> 
> 
> > maybe a few examples of C code that utilises it and maybe a tutorial?
> 
> Interface is described at the URL above.
> 
> There appears to be a "demos" RPM, which no doubt contains pre-compiled
> demo/example code, which can probably be found right in the main source
> ".tar.gz" download!
> 
> 
> This was extremely easy to find.  I'm surprised you didn't yourself! :^(
> 
> -bill!
> bill at newbreedsoftware.com                           Got kids?  Get Tux
> Paint! 
> http://newbreedsoftware.com/bill/      
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> 
> 
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