[SDL] SDL_gfx
Mario de Sousa
mcd at jhb.ucs.co.za
Wed Dec 10 02:08:30 PST 2003
Thanks a lot. I have a small problem here at work. I don't have internet
access during working hours. I thought someone might know, off the top of
their head, of a good site to check. I never thought of checking
libsdl.org. Pretty stupid.
Thanks again.
Mario de Sousa
On Wed, 10 Dec 2003 01:47:42 -0800
Bill Kendrick <nbs at sonic.net> wrote:
> On Wed, Dec 10, 2003 at 11:24:17AM +0200, Mario de Sousa wrote:
> > Hey, guys.
> >
> > What exactly is the SDL_gfx package? From what I can gather it's a
> library
> > that allows to to create polygons. I could be wrong.
>
> Seen on the libSDL.org "Libraries" pages:
>
> SDL_gfx - A graphics primitive toolkit for SDL
>
> :^)
>
> Specifically, from the SDL_gfx home page:
>
> The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
> provided basic drawing routines such as lines, circles or polygons and
> SDL_rotozoom which implemented a interpolating rotozoomer for SDL
> surfaces.
>
> The current components of the SDL_gfx library are:
>
> Graphic Primitives (SDL_gfxPrimitves.h)
> Rotozoomer (SDL_rotozoom.h)
> Framerate control (SDL_framerate.h)
> MMX image filters (SDL_imageFilter.h)
>
>
>
> > Also, does anyone know where I can download SDL_gfx
> > for Mandrake 9.0 and
>
> The website has RPMs. I'm not sure if they'll work with Mandrake,
> but probably:
>
> http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/
>
>
> > maybe a few examples of C code that utilises it and maybe a tutorial?
>
> Interface is described at the URL above.
>
> There appears to be a "demos" RPM, which no doubt contains pre-compiled
> demo/example code, which can probably be found right in the main source
> ".tar.gz" download!
>
>
> This was extremely easy to find. I'm surprised you didn't yourself! :^(
>
> -bill!
> bill at newbreedsoftware.com Got kids? Get Tux
> Paint!
> http://newbreedsoftware.com/bill/
> http://newbreedsoftware.com/tuxpaint/
>
>
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