[SDL] SDL_SetVideoMode crash with OpenGL in release only
Space Needle Exchange Program
SpaceNeedleExchange at hotmail.com
Mon Dec 8 12:12:01 PST 2003
I'm having a problem with SDL, in the 1.2.6 Win32 binary form. My app works fine in debug and release mode on machine A. On machine B, it only works in debug mode. In release mode, it crashes inside SDL_SetVideoMode. The problem is reproducable down to just issuing two SDL functions back to back:
SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
Machine A is running Windows XP with some kind of GeForce4 TI in it, and Machine B is running Windows 2k with a GeForce2 Go.
Someone seemed to be suffering from the same problem a few years ago according to the mailing list archives, but a solution was never found.
Surely someone else has run into this? What's the problem?
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