[SDL] realtime problem
Carlos Rodríguez
c.rodriguez at ceinsa.com
Fri Aug 29 17:28:02 PDT 2003
hi, my name is Carlos and i have a curious problem
I'm developing a game with sdl, lua and opengl and i have a problem with
the usage of the cpu in windows XP
my game is a collection of models, when i dont see any model i have 42
fps and 10% of cpu used,
this 42fps i read that is normal because the monitor is 85Hz / 2 = 42fps
(the doublebuffer and the assyncronous blits, i dont know more
explanation, but this is a secondary problem, someone know how to make
more fps?).
ok, but my real problem is when i see all models i have 18 fps and the
cpu is in 10% too,.
Why i can obtain more fps using more cpu?
How can break the limit of 42fps (refresh rate / 2)?
and perhaps this is more opengl-question: i only represent 1.440.000
faces (triangles, not triangles-strip), with vertex-buffer, using all
textures units. Can i make better?, another extension to draw objects
more quickly?
Thanks for your time and for this lib
Carlos
(and sorry for my school-english :P)
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