> why doesn't this code seem to be using doublebuffer? i passed
> SDL_HWSURFACE | SDL_DOUBLEBUF to SDL_SetVideoMode() and I use SDL_FLip()
> The SDL_UpdateRect(screen, 0, 0, 0, 0); was of course redundant because
> of my stupidity :{
http://www.libsdl.org/faq.php?action=listentries&category=2#67
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment