[SDL] Palettized picture looks bad, but only in SDL
Drake Wilson
drake at libcom.com
Mon Aug 25 20:08:01 PDT 2003
Quoth Joey Hewitt <joey at rmci.net>, on Mon 25 Aug 2003:
> I guess I'm wondering if anyone knows that SDL doesn't
> handle palettized images (in palettized video mode) very well, or
> something like that. In that case, I can work around it by using a
> higher bitdepth for just the title screen, but not my entire game,
> because using the palette simplifies some things.
Perhaps you've already done this, and I haven't tried this out in
detail, but I would check out the SDL_HWPALETTE flag and
SDL_SetPalette (or SDL_SetColors) first. If this is redundant, I
apologize.
---> Drake Wilson
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