[SDL] Audio API
Rene Dudfield
illumen at yahoo.com
Sun Aug 17 03:20:01 PDT 2003
>
>
>>And this is
>>assuming I could even get double buffering to work right under X
>>with OpenGL. My Geforce2 card does double buffering when I set
>>that environment variable, but it seems to consistently perform the
>>flips in the middle of the screen in my code, and not in vblank.
>>Probably a bug in my code...
>>
>>
>
>I doubt it's your code. (OpenGL doesn't give you that kind of control,
>AFAIK.) Retrace sync causing tearing seems to be "normal" for current
>Linux drivers. The problem is that nearly all drivers do "fake"
>double buffering (back->front blits instead of h/w page flipping),
>which means that you get tearing if the "flip" isn't started at the
>exact right moment.
>
>
>
I think OpenML is supposed to solve the audio video sync problem somehow.
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