[SDL] Good books on OpenGL?
taxtropel ango
taxtropel_news at yahoo.com
Thu Apr 17 11:23:01 PDT 2003
:::IMHO:::
NeHe's OpenGL Tutorials are also really keen
they may be found here
http://nehe.gamedev.net/
on his site he lists OpenGL Game Progamming by staff
at GameDev.net, however I've read both this book and
Linux Game Progamming, and I have found both to be
rather vapid theory books with little usefull code
The RedBook was better.
another great book (although it has nothing to do w/
OpenGL) is "Math for Game Programmers" I think that's
the exact title at anyrate. I've read several chapters
and have really liked it so far (although I cannot
afford it and can only read it when I visit my local
B&N) It has really helped my understanding of how to
do some things (like collision detection and stuff) in
3D graphics.
good luck
Samuel
--- Adilson Oliveira <adilson at linuxembarcado.com.br>
wrote:
> Hi folks.
>
> Do you know any good books on OpenGL you can
> recomend?
>
> TIA and []s
>
> Adilson.
>
>
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