[SDL] Open GL Surface
jimmy at jimmysworld.org
Thu Apr 3 11:59:04 PST 2003
On Thu, 2003-04-03 at 11:38, Andy Ross wrote:
> Jimmy wrote:
> > Specifically, with the mask, loss and shifts actually reflect the
> > channel bit sizes of the GL display?
> No, although they should be a best match. Query them again after
> setting the video mode if you need to know exactly what you have.
> Hardware can have funny limitations (not supporting stencil except at
> 24 bit color depth, not supporting 16 bit Z depth except at 16 bit
> color depth, etc...).
Ok, but if I'm reading you right, they WILL be accurate after the video
mode is set? This is actually all I'm really looking for, so I can find
out if the number of bits per channel is what I actually requested.
Jimmy <jimmy at jimmysworld.org>
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