[SDL] DirectX 7?
slouken at devolution.com
Thu Sep 26 10:19:00 PDT 2002
> As word of mouth spreads, SDL should be reaching new audiences. Should
> it be designed to please the current userbase and stay in its niche, or
> perhaps to broaden the potential userbase by being more widely
> applicable? For example, with DirectDraw now effectively gone from
> DirectX, lots of us on GameDev.net are now promoting SDL as a more
> usable alternative for simple 2D games, increasing its popularity among
> Windows programmers and therefore users. So this choice is something to
> think about.
That's good to know. I'll let everybody know what happens when we're
actually writing the video code. In the mean time, don't worry. :)
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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