[SDL] DirectX 7?

Sam Lantinga slouken at devolution.com
Thu Sep 26 10:19:00 PDT 2002


> As word of mouth spreads, SDL should be reaching new audiences. Should
> it be designed to please the current userbase and stay in its niche, or
> perhaps to broaden the potential userbase by being more widely
> applicable? For example, with DirectDraw now effectively gone from
> DirectX, lots of us on GameDev.net are now promoting SDL as a more
> usable alternative for simple 2D games, increasing its popularity among
> Windows programmers and therefore users. So this choice is something to
> think about.

That's good to know.  I'll let everybody know what happens when we're
actually writing the video code.  In the mean time, don't worry. :)

Thanks!
	-Sam Lantinga, Software Engineer, Blizzard Entertainment




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