[SDL] DirectX 7?

Patrick McFarland unknown at panax.com
Thu Sep 26 03:19:01 PDT 2002


there was no DirectX 1.0, it started at 2, and no, win95 nor win95a came with
DX, osr2.x came with 2 or 3 (cant remember which)

DirectX 1.0 was called WinG and was for win3.1

On 25-Sep-2002, Vesselin Peev wrote:
> You are almost right about DirectX versions of different Windows-es.
> But Windows 95 sure had DirectX 1.0.
> I remember running 2D accelerated games with a S3 Trio64 with installing
> only a small
> video driver that came with the card that had nothing to do with the DirectX
> runtime itself.
> Oh yes, and the Windows 95 setup sure advertised that the new OS "revved up"
> game
> experience.
> 
> I think that Windows XP came with DirectX 8.1a, not DirectX 8 -- not the
> 8.1b that comes with Service Pack 1.
> 
> ----- Original Message -----
> From: "Neil Bradley" <nb at synthcom.com>
> To: <sdl at libsdl.org>
> Sent: Wednesday, September 25, 2002 7:36 AM
> Subject: Re: [SDL] DirectX 7?
> 
> 
> > > > SDL 2.0 will probably use DirectX 8 or newer and fall back to GDI if
> > > > DirectX 8 isn't available.  This isn't set in stone yet though.
> > > What versions of DirectX do the different versions of Windows ship with?
> >
> > From memory:
> >
> > NT 4.0: DirectX 3
> > '95   : None
> > '98   : DirectX 5
> > '98SE : DirectX 6
> > 2K    : DirectX 7
> > XP    : DirectX 8
> >
> > At least for 2D work, DX 5 is sufficient enough.
> >
> > -->Neil
> >
> > --------------------------------------------------------------------------
> -----
> > Neil Bradley            What are burger lovers saying
> > Synthcom Systems, Inc.  about the new BK Back Porch Griller?
> > ICQ #29402898         "It tastes like it came off the back porch." - Me
> >
> >
> > _______________________________________________
> > SDL mailing list
> > SDL at libsdl.org
> > http://www.libsdl.org/mailman/listinfo/sdl
> >
> 
> 
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-- 
Patrick "Diablo-D3" McFarland || unknown at panax.com
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989




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