[SDL] Mac Os X and SDL_mixer
walisser at mac.com
Wed Sep 25 07:52:00 PDT 2002
Something to try:
Go to your header search paths (command-option-e) and add:
The same can be done for SDL_image, etc. The problem may be that inside
SDL_mixer.h there are #includes to things that are not in the search
path. Make sure that the SDL.framework is in your search path too.
Note that the headers *could* be changed so "SDL_mixer/SDL_mixer.h"
would work, but that hasn't been done yet, and I though it seems like a
good idea it may never be that way.
On Wednesday, September 25, 2002, at 06:17 AM, Nicholas Mastronarde
> --- tigital <tigital at mac.com> wrote:
>>> Is there a trick to using sdl image in os x? I've
>> installed the
>>> framework and I add it to my project with the
>> default settings, but
>>> when I #include "SDL_image.h" it says it cannot
>> find SDL_image.h...
>>> Can anyone here help?
>> ...try using:
>> #include "SDL_image/SDL.image.h"
>> ...works for me!
> I just tried that with SDL_mixer and it works (one
> small difference was that I used
> "SDL_mixer/SDL_mixer.h"). I ran into another problem,
> however. Now that SDL_mixer.h is being compiled I get
> 62 identical parse errors. One error for each
> function prototype. Example:
> /* This function gets the version of the dynamically
> linked SDL_mixer library.
> it should NOT be used to fill a version structure,
> instead you should
> use the MIX_VERSION() macro.
> extern DECLSPEC const SDL_version * SDLCALL
> this prototype gives me a "parse error before `('
> token." Every prototype after this does the same
> Does anybody know what could be wrong? Any help would
> be appreciated.
> Thank you,
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