[SDL] Mac Os X and SDL_mixer

Darrell Walisser walisser at mac.com
Wed Sep 25 07:52:00 PDT 2002

Something to try:

Go to your header search paths (command-option-e) and add:


Now use:

#include "SDL_mixer.h"

The same can be done for SDL_image, etc. The problem may be that inside 
SDL_mixer.h there are #includes to things that are not in the search 
path. Make sure that the SDL.framework is in your search path too.

Note that the headers *could* be changed so "SDL_mixer/SDL_mixer.h" 
would work, but that hasn't been done yet, and I though it seems like a 
good idea it may never be that way.


On Wednesday, September 25, 2002, at 06:17 AM, Nicholas Mastronarde 

> --- tigital <tigital at mac.com> wrote:
>>> Is there a trick to using sdl image in os x? I've
>> installed the
>>> framework and I add it to my project with the
>> default settings, but
>>> when I  #include "SDL_image.h" it says it cannot
>> find SDL_image.h...
>>> Can anyone here help?
>> ...try using:
>> #include "SDL_image/SDL.image.h"
>> ...works for me!
>> l8r,
>> jamie
> I just tried that with SDL_mixer and it works (one
> small difference was that I used
> "SDL_mixer/SDL_mixer.h").  I ran into another problem,
> however.  Now that SDL_mixer.h is being compiled I get
> 62 identical parse errors.  One error for each
> function prototype.  Example:
> /* This function gets the version of the dynamically
> linked SDL_mixer library.
>    it should NOT be used to fill a version structure,
> instead you should
>    use the MIX_VERSION() macro.
>  */
> extern DECLSPEC const SDL_version * SDLCALL
> Mix_Linked_Version(void);
> this prototype gives me a "parse error before `('
> token."  Every prototype after this does the same
> thing.
> Does anybody know what could be wrong?  Any help would
> be appreciated.
> Thank you,
> Nick
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