[SDL] SDLK_RETURN events
david at hedbor.org
Tue Sep 24 15:58:01 PDT 2002
Sam Lantinga <slouken at devolution.com> writes:
>> Ok, I have reports of an issue that sound exactly like this happening
>> in the Hyperspace Delivery Boy - sometimes the return key seems to be
>> stuck at "pressed" when the game starts. I have yet to reproduce this
>> Could this be the same issue (I have a hard time believing it's a
>> problem in the game). I get the key states by calling
>> SDL_GetKeyState() rather than looking at events however.
> Yes, it should be fixed in the latest CVS.
> I'll release SDL 1.2.5 as soon as I get some time.
I believe that it indeed is fixed (at least my testers haven't been
able to reproduce the issue so far).
[ Below is a random fortune, which is unrelated to the above message. ]
Q: How do you keep a moron in suspense?
More information about the SDL