[SDL] polygon filling

Alan Wolfe atrix2 at cox.net
Sat Sep 21 20:03:01 PDT 2002


well, each polygon can be broken into a series of triangles.  Software
implementations of 3d engines do it this way so id be fairly confident
saying that is the most efficient way to do it.  You might consider doing
that (:

other than that...no i dont :P

----- Original Message -----
From: <pchans at wm.edu>
To: <SDL at libsdl.org>
Sent: Saturday, September 21, 2002 7:53 PM
Subject: [SDL] polygon filling


> Anybody know of a library that handles arbitrary polygon filling?  I
> have only found them for lines, triangles, circles etc. and I really
> don't want to write my own.  :-)
>
> Thanks
>
> p
>
>
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