[SDL] SDL_UpdateRects Question

Neil Bradley nb at synthcom.com
Mon Sep 23 13:43:02 PDT 2002

Sam Lantinga <slouken at devolution.com> escribió:

> > > If your application is fullscreen, you might try disabling DirectX and
> > > see if it's a problem with the DirectInput drivers (which it seems fewer
> > > and fewer games are using these days)
> > Really? What controller standards are being used these days? Oh... or was
> > that a shameless plug for SDL? ;-)
> No, it just seems like most games, with the exception of FPSs, are just
> using Windows messages for input, rather than bothering with DirectInput.
> SDL uses DirectInput internally when in fullscreen mode.

Really? Oh, my!  So I now understand why the input response is alledged as very
erratic on current games (I live in Europe, and here home computers are
not so cutting-edge; we're targetting for only 500 MHz/Riva TNT as minimum
requirements and some people said that's too high).


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